Caty Mccarthy

The layered, AR-embodied story of Tacoma

Gone Home, our favorite game of 2013, was a quiet marvel. Often slapped with the label of “walking simulator,” Gone Home was a revelatory shift in videogame storytelling in its non-standard exploration of a family via a house’s inanimate objects. Gone Home told a heartfelt coming-of-age tale about f

All your real-life Gwent fantasies are coming true

Among the countless hours I spent playing CD Projekt RED’s sprawling open-world adventure The Witcher 3 (2015), too many of those were spent playing Gwent. Whether it was battling against random merchants or innkeepers, or challenging the best players of Novigrad in an effort to win a coveted card o

A man and his mecha fall in love in Titanfall 2

Though a thin game in terms of what it offered overall, Respawn Entertainment’s Titanfall (2014) was a well-balanced, quick-paced multiplayer shooter in a time where run-of-the-mill Call of Dutys and Battlefields ruled, with not much else to spare. But one of the largest grievances from fans of Tita

Overwatch and the pleasure of transmedia narratives

Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game. You’ll find no ca

Speed dating sim lets you find the burly wrestler of your dreams

Before the dating app Tinder swept the modern dating scene, one of the only examples of gamified wooing was the absurd activity of speed dating. In speed dating, you’re given a limited amount of time to get to know another person, before a klaxon sounds and the next desperate individual shuffles in