Chris Breault

Masquerada is about as enjoyable as a dictionary

Delivered in the middle of Big Game season, Masquerada looks at first like a welcome relief from war, VR, and Watch Dogs 2’s emoji mask. The masks in its world are a different kind of grotesque. They separate the haves and the have-nots in a rigidly stratified sorta-Venetian society, granting elemen

Inside the idiot-party bubble of Lucio

We love Overwatch. So we assembled 22 of our best writers and set them to work—a writer to jump into the skin (or robotic shell) of each character. The result is 22 odes. You can use the “Overwatch odes” tag to leaf through them all, or use the handy list at the bottom of this post. /// “Look at thi

Necropolis couldn’t entertain the dead

How’d dungeons get so big, anyway? Before fantasy games, dungeons were modest medieval cells or imprisonment-themed sex rooms. But in today’s post-D&D RPGs the dungeon might as well be the cornerstone of the universe. Any tough mazey place becomes a dungeon: labyrinths, catacombs, mines, caves, mans

The immortal weirdness of Shadow Hearts

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  This article contains spoilers for Shadow Hearts, Shadow Hearts: Covenant, and World War I. /// Several famously grim prophecies were recorded in the run-up to World War I. “The

Dark Souls III: Super Dark Souls World

Spoilers for a few Dark Souls III bosses below. /// The hardest Souls game, people say, is the one you played first. That’s where you learned the language, starting with the common nouns: the grunting Hollows who bust through wooden barricades, the poison swamp, the dragon who toasts the same spot f