Chris Priestman

Sea of Solitude’s sublime exploration of loneliness now backed by EA

Sea of Solitude was one of the most intriguing and sublime game concepts that flashed across my eyes last year. It follows a girl called Kay who has been turned into a monster and is on a journey to find out how that happened. Most striking about it is the world it’s set in: a submerged city where g

Watch a computer desperately try to express itself as it faces death

A bodilesss hand floats sideways through a knife. The knife swings wildly to dissect a watermelon, cutting it into ever smaller chunks, until all that’s left is juicy debris in zero gravity. An explosion. Large rocks fall. A humming bird appears, flapping wildly, then it disappears. Another explosio

Alto’s Adventure creators tease their next game, Alto’s Odyssey

“Long before Alto’s Adventure had even been released, we started working on an idea for what might come next,” Ryan Cash tells me. “Today, we’re finally ready to announce it: Alto’s Odyssey.” This is all that Cash and his crew at Toronto-based studio Built By Snowman will say about their next game.

The invention of BARCHboi, the videogame deity

For the past couple of years, the digital artist and game maker known as BARCHboi has kept himself secretive. His primary online identity has been a logo of a portrait with a black bar across the eyes, overlaid with glitches. Now BARCHboi (real name: Joseph Dowsett) has made himself naked. His new “

This year’s best collection of experimental games is now on PC

If you didn’t get to play the Triennale Game Collection when it came out for mobile earlier this year then perhaps you’ll consider picking it up for PC. It came out for free on Steam today. It’s essential for anyone who is into interactive art or experimental games. Put simply, the Triennale Game Co