Chris Priestman

The Botanist aims to bring people together through gardening

One night, James Biddulph couldn’t sleep, so he got up and made a quick garden generator on his computer. It worked by having you type in a word from which an abstract-looking plant would grow. He did this as the idea of having a garden has been his motivation in recent months. Biddulph is anticipat

BOTOLO doesn’t want to be like other competitive videogames

Ian Snyder is responsible for making one of my favorite games of 2014: The Floor is Jelly, a side-scrolling platformer that makes jumping more playful than ever. So many game makers try to reinvent the platformer by tweaking the jump—the distance, the speed, or the friction perhaps. But Snyder went

Videogames about self-care are exactly what we need right now

In the days following the results of the American election, programmer and game maker Jessica Hayley considered running a “Fuck Trump Game Jam” in order to “channel [her] anger into something that felt productive.” But upon reflection, she realized that the games that would come out of such a move w

Oh yes, there’s a storm coming alright, and it’s called Vane

It’s been a while since we’ve had any news about Vane, a game that has defined itself by a kid running across a stormy desert, ancient temples, and a crow flying overhead. That changed on Saturday night as, during the PlayStation Experience in LA, a new trailer was released for the game, and it show

Get a quick peek into the strange house of What Remains of Edith Finch

After it was revealed last week that Annapurna Interactive would be publishing What Remains of Edith Finch in spring 2017 for PC and PlayStation 4, a new trailer for the game was revealed during PlayStation Experience on Saturday night. If you don’t know, What Remains of Edith Finch follows the titu