Chris Priestman

Arabic visual novel aims to celebrate the language’s beauty

Based in the small town of Qatif, Saudi Arabia—”on the shores of the Arabian Gulf”—Light Studio is a team of five women who are currently making their first videogame. Leading the team as director, writer, and programmer is Fatimah Aldubaisi. The rest of the team all works on the game’s art and anim

Accurate Coastlines evokes the difficult task of map making

Clément Duquesne has made a bunch of impressive games and digital toys using procedural generation, but one of his latest is particularly striking. Called Accurate Coastlines, it lets you scroll your mousewheel to zoom infinitely inwards on the shores of an unspecified island. You can target your cu

Surprise yourself by learning an alien language in Sethian

Sethian is a game that positions you as an archaeologist of the future tasked with learning an alien language. You do this so you can investigate the disappearances of people on the planet Sethian—where the language originates. Learning a whole other language might sound pretty imposing, but the cre

Escape into a new game’s dreamy cassette tape worlds with these GIFs

If you’re being overwhelmed by all the presidential election noise today you might be looking for a temporary escape to another world. Small Radios Big Televisions should prove an adequate host. Out for Windows and PlayStation 4 as of yesterday, Small Radios Big Televisions doesn’t have just one wor

What if game difficulty came from controllers rather than software?

In the case of digital games, the software acts as the variable, it changing to provide more difficulty as the player progresses. The controller and its input systems never change. This may be an obvious bit of analysis but it’s the observation that forms the basis of a project by Swiss multimedia d