Chris Priestman

A cosmic horror game inspired by the work of manga artist Junji Ito

The cancellation of Silent Hills, the horror game sequel that was to be led by Metal Gear creator Hideo Kojima and Pan’s Labyrinth (2006) director Guillermo del Toro, was a shame for a number of reasons. Primary among them was the fact that one of the collaborators on Silent Hills was legendary mang

Frog Fractions 2 and the difficult art of mystery making

How do you follow up a game like Frog Fractions (2012)? That’s the question its creator Jim Crawford had promised an answer to for two years. On December 27th, 2016, he delivered with the release of Frog Fractions 2, which he had hidden away inside a fairy-themed city builder called Glittermitten Gr

Photography project inspires a videogame about mountains

LA-based digital artist and photographer Carson Lynn is aware of the stigma behind the term “walking simulator.” It’s no coincidence that it’s the title of his latest project and also one of the most divisive terms in videogames. He knows that a lot of people shrug the walking simulator genre off as

Sylvio’s bringing its ghostly screeches to consoles this Friday the 13th

Can you hear it? The moans in the static. Yes, it’s unmistakable. It’s saying the esoteric, analog-horror game Sylvio is ghosting its way to PlayStation 4 and Xbox One this week, on Friday the 13th to be precise. Weird message to pick up on an oscilloscope, that. It’s not quite the original version

A videogame about the physical pain of having a body

There really aren’t enough videogames about the physical constraints of the body. We have so many games about wonderful bodies: those that can jump high and run fast, that are shot at with bullets and cannonballs yet miraculously heal of all injury seconds later, bodies that move frictionless throug