Chris Priestman

Night Call will bring you stylish French noir from the back of a taxi

Night Call‘s shade of noir-infused drama seems to be one part Drive (2011) and two parts Taxi Driver (1976). Upcoming for PC, iOS, and Android, Night Call will have you playing as a Parisian taxi driver who hopes to find the killer who has orchestrated a number of recent murders around the city. But

Thing-in-Itself brings Kant’s philosophical expression to videogames

Videogames and philosophy are hardly strangers. Look to BioShock‘s (2007) exploration of Objectivism, the Determinism of The Stanley Parable (2013), and The Talos Principle (2015) with its toying of Functionalism and Behaviorism (and many other philosophies). The interactive nature of videogames, al

Keyboard Sports wants you to find joy in using keyboards again

Keyboard Sports turned my Spacebar into a couch and that is so darn delightful. Thank you for that, Keyboard Sports. I’ve never really seen my keyboard as anything other than a set of lettered keys before. I barely look at it as I jam my fingers into it every day, typing up my thoughts, but now it h

Inquisitor is a hypertext engine that puts spatiality first

“I think games are uniquely suited to doing interesting things with spatiality, it doesn’t matter what form this takes—pure audio, pure text, pure 2D, pure 3D, or any combination of these, games are just really good at spaces.” These are the words of Orihaus, a game maker who has made some of the in

Thatgamecompany teases new multiplayer game “about giving” for 2017

Thatgamecompany has teased its next game after Journey (2012) with an image and the promise of its arrival in 2017. It’s also been confirmed that, unlike thatgamecompany’s previous three games—flOw (2006), Flower (2009), and Journey—it will not be exclusive to PlayStation platforms. The teases came