Chris Priestman

Tokyo 42 takes cyberpunk fiction to its prettiest city yet

Tokyo 42 is cyberpunk in all but look. Its future vision of Japan’s bustling capital city has none of the dead skies and drug-addled misery of William Gibson’s Chiba City, nor the clustered smokestacks and commercial traffic of Blade Runner‘s (1982) Los Angeles. Yet, it’s a game that has you running

Engare, a videogame about the mathematical beauty of Islamic art

Iranian game maker Mahdi Bahrami is the kind of person who answers a question with more questions. I don’t think he can stop himself. “What will happen if I add a short line to one of the tiles in a mosque?” he asks me. “If we take into account the tiling rules of the mosque, what would the whole wa

Cartas captures the terror of immigration in the 19th century

Julian Palacios, the Milan-based creator of Cartas, describes it as being “a short narrative game about the journey of a man adrift.” It is, in fact, more specific than that, it being bookended by letters written by immigrants who traveled to Argentina at the end of the 19th century. The game seems

The hacker pulling off SNES glitches that only machines were supposed to do

We’re at a time when artificial intelligence is not only mimicking human behavior but surpassing it. The common story now is one of a previously human-exclusive activity—usually labor or a sport—being performed better by a machine programmed to perfect it. That’s why it might feel like we’re on the

What the 24-hour deer cam in GTA V tells us about the game

There is a wild deer wandering the paved streets of San Andreas, the fictional city of Grand Theft Auto V (2013), freely roaming the 100 square miles of gangland and beaches. By “wild” I don’t mean that this creature is merely not of civilized society—a wild beast—I mean that it doesn’t fit in with