Chris Priestman

Everything, an open-universe game about the nature of being

Everything is coming exclusively to PlayStation 4 in the near-ish future. Er, that is, Everything, the next game by David O’Reilly. Not, you know, everything. It’s a simple idea with a huge scope: you can embody and play as everything that you see in the game’s universe. Damien DiFede, the game’s pr

Absolute Silence pushes the idea of a “game album” forward

The concept of a “game album” is hardly new but Davide A. Fiandra’s effort has a more specific goal: to capture good “record flow.” Titled Absolute Silence, Fiandre’s game album is a series of lo-fi and abstract experiences. Many of them do have a musical component but it’s supposed to be the mechan

Make murder look like an accident in Death’s Life

If you were to rap your knuckles across Death’s wooden door you might expect a black hooded cloak wielding a scythe to welcome you in. This is the most well-known image of Death over here in the contemporary west. But the personification of our greatest fear has a rich history and comes in many form

See through Ned Kelly’s eyes in this videogame

Ned Kelly is prime videogame material. A man who commanded a gang, set-up a hideout in the Australian bush, and donned iconic homemade steel armor in his final showdown with the police. The bushranger and his tale lends itself to being fastened to the hallmarks of any violent, open-world game. In fa

BalanCity will challenge you to build an entire city on a seesaw

BalanCity, due out this summer, touches upon one of the major difficulties with constructing a city, one that videogames often miss out: fighting against uneven foundations. The concept of the game is deliriously absurd—mount a mass of buildings atop a seesaw—earning the creators the right to summar