Teddy isn’t looking so good. Stood in the freezing cold of Hell, his shawl visibly shivering, a crescent of stubble clings to his jaw and chin. This ex-minister is in search of his daughter, Bo, who has been kidnapped by a “strange entity” that claims to be God. Whether he asked for it not, it seems
DOOM (1993) is known for its hellish bravura and the legacy that followed. On the surface, we tend to think of big pink demon muscles, gnashing jaws, and bloodied grimaces. It’s a stern-faced brute that would be quicker to punch you in the mouth than hold a conversation. Somehow, that aura surrounds
Philip K. Dick may be decades-dead but the extraordinary visions that lined the pages of his fictions are more alive than ever. There is perhaps no better proof of this than Californium—a videogame that weaves Dick’s influential stories with his own drug-fueled delusions into a multi-dimensional tri
The first note of suspicion arises in two boxes sat next to each other on a desk. The label on these boxes is blurred beyond detail by the low-resolution—it’s possible to make out that it depicts a cylindrical instrument, white and red in color. I told myself it must be batteries for the nearby hand
I can’t trust my eyeballs right now. Just typing this black font onto this white space is steeped in something my body recognizes as danger. I think I see snakes wrestling across the gaps between the words. No, it’s worse than that. Oh god. You might laugh, or you might be outright confused right no