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Understand a priceless Kandinsky artwork better by absolutely wrecking it
It’s all done by clicking.
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It’s all done by clicking.
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“That feeling you get when it’s just you against the mountain, alone in nature.”
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Last year, games such as Glitchhikers and Three Fourths Home addressed us from behind somber masks as we drove down their lonesome roads. The former took us on a spiritual journey to have us question the direction our lives were headed. While the latter acted as more of a reminder to continue to tre
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“There’s an inherent creepiness to the beauty, and I think the creepiness is something to be explored.”
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An entire type of game is being re-thought.
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Sounds lovely, doesn’t it?
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Treat Ephemerid like your new favorite album.
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“I find pleasure in getting lost in a place I’m familiar with.”
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In reading Japanese film director Akira Kurosawa’s memories of the Great Kant? earthquake of 1923, there appear two images more striking than the rest. The first one is the bloated corpses that lapped up against the bank of Sumidagawa River: a dirty red assemblage of death that made Kurosawa’s knees
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Swiss animator Michael Frei has a strange fascination with fingers. “What I especially like about hands is their expressiveness,” he told Director’s Notes back in 2013. It makes sense: he’s an animator, he uses his hands a lot, to create, to mold, to make actual the visions inside his head. And so d
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What lurks outside a videogame’s boundaries?
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Papetura sure is made out of paper. In the game’s opening shot alone there are sheets of it: curled into pulsing fingers like ocean waves or quilted grass, twee spiraling silhouettes proffering the shape of local flora. Devoid of every color but white, and with only these paper shapes suggesting the