Memory and videogames is a complicated crossroads. Not least because there’s a minimum of three types of memory meeting at this particular intersection. The most obvious one is personal memory: we remember the games we played over the years and attach emotions, physical locations, the music we were
It’s strange to me that Knights and Bikes is set in the 1980s on a remote (fictional) island off the cold coast of Cornwall, UK. It’s a place where I spent some of my childhood, exploring damp sea caves when the tide was out and mostly being terrified of the pulsating purple jellyfish all around. Th
Be warned, this article contains mild spoilers for the end of The Witness. /// Most of the people I know who have been playing The Witness since it came out a week ago have been doing so in the graces of midnight—”it’s an ideal late night game,” is the consensus. While loved ones are tucked up in be
Who is this fumbling little alien? Looking like the offspring of Kang and Kodos, cyclopean and tentacled, working some dead-end 9-to-5. In space, nonetheless. And without a clue. No, really, who are you little dude? This alien’s job is to not know anything. It’s a tutorial alien that is stupefied by
If you look upon the mournful, decaying figure sat atop that webbed plinth above and don’t immediately think of Zdzisław Beksiński then you aren’t familiar with his work. And if that’s the case then you might not fully realize the appeal of Scorn, the videogame that this concept art informs. Time to