Chris Priestman

Virtual Drag, or how to queer virtual reality

“We’re born naked, and the rest is drag.” – Ru Paul, Lettin’ It All Hang Out, 1995 /// Australian digital media artist Alison Bennett says that Virtual Drag came to her “like a bright flash.” It may not seem obvious at first, the connection between drag performance and virtual reality, but once the

Stay a while and “smell the polygons”

There are moments in adventure game series Life Is Strange (2015), typically once per episode, that encourage you to stop, relax, take in the surroundings. The camera slowly orbits protagonist Max Caulfield as she spends a moment away from the mad throes of her teenage years. She lies face up on her

Against the illusory architecture of Half-Life 2

In “On Dérive,” the titular act is explained through text and your own movements through a virtual environment. To dérive (to drift), is to let yourself wander through the city with no prior aim or destination in mind; a spontaneous journey through the urban stage. The point of it is to demonstrate

Dreii to bring people together in (almost) wordless collaboration

Take your fingers out your (p)lugholes and listen up: Etter Studio has let the world know that its “collaborative physics conundrum” Dreii will be drifting onto Steam (for PC), iOS, and Android on February 2nd. This is fab news. To explain, Dreii is the new version of Etter’s European Design Award-w

Where painting and videogames collide

If someone refuses to paint, all you need to do to fix that is strap tubes of the stuff to the soles of their shoes and send a couple of angry dobermans after them. Don’t question why you’d ever be so desperate to get someone to paint that you’d resort to this admittedly drastic method. This is how