Chris Priestman

Turning Fallout 4’s world into 1950s-style animations

If you’ve played last year’s Fallout 4, you’ve doubtless seen the series of animated shorts that play upon starting the game up. Black-and-white and with scratchy audio, these videos turned the post-apocalyptic Boston wasteland of Fallout 4 into a comedic, 1950s-style cartoon. (If you haven’t seen t

Celebrate Swiss architect Le Corbusier by defacing one of his masterpieces

What better way to celebrate it being 50 years since influential Swiss architect Le Corbusier’s death than redesigning his famous Villa Savoye? Oh, not actually, of course. We couldn’t possibly bear to spoil what is considered by many to be one of the keystones of modern architecture (and also an of

That Dragon, Cancer is coming out extremely soon

A lot can change in three years. It was back then that the Green family and the small team with them started production on That Dragon, Cancer—a heartfelt videogame that passes through interactive vignettes like a dream, depicting the family’s journey with baby son Joel as he battled with cancer. He

The Year In Weird

I think I started writing about videogames because I was lonely. What I found in games was a sorely needed form of two-way communication. It started sometime in 2007 when I happened across the Indygamer blog (founded by Tim W., who I’ve now joined in doing similar work on Warp Door), which was regul

Grayout simulates the experience of post-traumatic aphasia

Did you play 2013’s Blackbar? You should have. It’s about censorship. Specifically, it has you filling in the black bars that the authoritarian regime, The Department, has used to cover up certain disallowed words in the letters sent between two women. It has a touching narrative, an underlying crit