Chris Priestman

Modbox expands the playful possibilities of toys with virtual reality

Imagine, if you will, a white empty volume. It’s a room. Now fill it with toys. Stuff ’em in there willy nilly. There’s a basketball, balloons, toy swords, bowling pins, propellers, nets, large die, colorful blocks to climb or topple over. Send a bunch of kids into this room and what do you think wi

Way To The Woods, a beautiful upcoming videogame about two deer

When I was 16-years-old I think I was hiding bottles of whiskey in a make-shift compartment I’d fashioned out of a flat-pack desk in my bedroom. My ambitions involved finishing school and getting drunk. I was probably considered a hopeless if academically successful wreck. This is only confirmed by

A videogame in which the city is the protagonist

The city in A Place for the Unwilling is alive. It may even be possible for it to die. The streets and buildings make up its physical form as bones and muscles and arteries do ours. The population is its life force; rushing like a bloodstream through the alleys and avenues, occasionally stopping for

A videogame dares to ask “What is the meaning of life?”

You might head into Dissonance assuming it to have something to say about so-called “ludonarrative dissonance.” Because that’s all people can think about when the word dissonance comes up in the videogame space, apparently. And, actually, upon playing through the first couple of minutes, you might f

The eternal battle between parent and child becomes a hilarious videogame

What better way to start the day than finding out your baby son is trying to roast himself in the oven? Flare your nostrils wide and inhale that pungent aroma. Ah, the smell of searing tot flesh in the morning. Oh no, wait, that’s a bad thing. That’s a terrible thing! You’re supposed to be a parent