Chris Priestman

Rez Infinite gives a 2001 music shooter another shot at entrancing you

Despite being a child of ’90s clubbing and music television, the 2001 rail shooter Rez didn’t quite resonate with its majority audience as its visionary creators had hoped it would. A small niche of players got it—no, they really got it—but it didn’t have the impact of, say, a killer DJ set sending

Gone Home heads to consoles on January 12th with behind-the-scenes commentary

It’s fair to say that we’re quite fond of Gone Home. It was our Game of the Year when it came out for PC back in 2013. And its mark has been left not only on our own minds, but in those of other creators, with Gone Home‘s intimate exploration of household objects manifesting in various game narrativ

Minecraft now has a working smartphone that can make video calls

Oh, I remember the halcyon days of 2010, don’t you? When we were all flabbergasted by some guy who had spent days and nights constructing a 1:1 scale model of Star Trek‘s Starship Enterprise. It was a one-man architectural feat and, actually, it’s as impressive today as it was five years ago. But we

Orchids to Dusk lets you find a quiet place to die

Be warned: This article spoils all the surprise of Orchids to Dusk that is so crucial to the first-time experience, so it’s best played before reading. /// The fallen astronaut in Orchids to Dusk is not eager for adventure. You can see this in their hands, which are timidly held together, head shyly

New dark ambient album can only be listened to inside this virtual world

The advert lady on Spotify just told me that, as music is so easily available now through streaming services, it doesn’t matter what you’re listening to any longer but how you’re listening to it. This is Spotify’s attempt to boast that it’s setup to let you listen to music how best suits you. You mi