Chris Priestman

Toryansé and the storytelling advantages of short games

Nick Preston decided to call his upcoming series of short adventure games Toryansé after the Japanese folk song of the same name. The song is traditionally sung as part of a children’s game—Warabe uta, which is very similar to the English nursery rhyme game Oranges and Lemons—but has surprisingly da

Diluvion is aiming for all the undersea peril and wonder of a literary classic

Outer space is what currently holds the global population’s active imagination. The big breakthroughs in science that wow us are made up there, and so our popular stories follow suit—whether it’s space disasters directed by Hollywood (Gravity, Interstellar, The Martian) or videogames that promise us

Girls Make Games ran a workshop at the White House last week

Where do you go after teaching girls how to code and make games with workshops, summer camps, and game jams across 38 cities worldwide? The White House, apparently. Last week, on December 7th, Girls Make Games ran a two-hour workshop inside the White House with a bunch of girls from ages 11 to 14. (

Paintings literally change the world in upcoming puzzler FRESCO

The years after Portal came out in 2007 were tiring. An influx of first-person puzzle games broke like a tidal wave over the horizon. All of them flaunting what their creators deemed to be the next big “mind-bending” idea. They simply hoped to wow people. But many of these games were were dull, unin

Sunless Skies doesn’t take place in outer space as we know it

It’s no surprise that outer space in Sunless Skies isn’t the terrifying vacuum that we know lingers above our heads. After all, the sea in the game’s predecessor Sunless Sea wasn’t the blue ocean of our Earth—it was the Unterzee, an underground sea populated with its own terrible creatures and pecul