Chris Romero

The New Yorker’s new social game allows us to consider the worth of words.

Could you live without the word ‘moist’? What if ‘leap’ replaced ‘jump’? Words shape our surroundings and perceptions. The New Yorker’s new social game, know as “Questioningly,” is focused on our relationship to words. Here’s how Ben Greenman explains it, We’ll pose a question, and then ask you to a

Christian Marclay’s "The Clock" is returning to NYC.

In Carol Vogel’s NY Times article it was noted that Christian Marclay’s “The Clock” would be returning to New York. The post covers several exhibitions but here is the run down on “The Clock”: The work, a 24-hour montage of clips from movies and television that depict particular minutes in the day,

Rhizome’s "Seven on Seven" helps us "reboot" humanity.

Ben Davis’ coverage of Rhizome’s “Seven on Seven” for Artinfo speaks to the connectivity of technology, how it will be remembered, and how we can rekindle our humanity in an era of over-saturated digital influence. When even the technologists start thinking that technology might be a little too over

How can games make us smarter?

Dan Hurley’s “Can You Make Yourself Smarter” in the NY Times delves into the use of games for increased cognitive benefits, Psychologists have long regarded intelligence as coming in two flavors: crystallized intelligence, the treasure trove of stored-up information and how-to knowledge (the sort of