Jason Rohrer’s last game, the home defense MMO The Castle Doctrine (2014), revolved around protecting what’s yours: your family, your wealth accumulated through rounds of burglary, your carefully designed web of traps and defense. It was a ruthless world, a merciless place where your measure of succ
ASCII and the roguelike genre are practically inseparable. ASCII was there at the birth of the genre, bringing Rogue (1980) itself to life—and it’s stayed, with today’s most ambitious roguelikes such as Dwarf Fortress (2006), Ultima Ratio Regum (2012), and Cataclysm: Dark Days Ahead (2013) crafting
That Lovecraft’s infamous eldritch horror Cthulhu shares a similar appearance with a being from the deep only highlights a certain connection between the abyss below and the terror-filled void of science fiction works. While we’ve yet to discover extraterrestrial lifeforms, the sea floor is home to
Most dystopian media places you in the shoes and mindset of the individual realizing the horrors of their world, from 1984‘s (1949) Winston to The Hunger Games‘s Katniss. Even in the videogames that feature protagonists working for the governmental power such as Papers Please (2013), the tone is one
The racing line is perhaps one of the most crucial aspect of motorsports. Carefully modulating speed and direction to take a corner optimally is key to shaving precious seconds and fractions of a second from lap times. Cornering strategy and track condition and vehicle limits are linked in that mome
Thunder Lotus’s debut title was one of giants and gods, bringing North mythology to hand-drawn life in Jotun (2015). It was a title about scale, your shieldmaiden Thora often small against the sprawling landscapes, colossal architecture, and raging behemoths. Each enemy felled felt like a titanic vi
In last year’s man vs. nature (in space) thriller The Martian, Matt Damon’s stranded botanist looks into the camera and tells us exactly how grave his situation is. “If the oxygenator breaks down, I’ll suffocate. If the water reclaimer breaks down, I’ll die of thirst. If the Hab breaches, I’ll just
The thrill of traveling the ocean has captured our attention for millennia, across cultures and continents. From the westward journeys toward a new world to the harrowing quests of circling the globe or reaching the poles, sailing these vast blue expanses has long been tied to adventure and discover
The darkness is scary. We’ve been fighting back against night and shadows since prehistoric times. It’s a fear that horror movies and novels have preyed on for decades; the dark room, the claustrophobic shadows where unknown horrors lurk, are often more dread-inducing than the monster itself. In Ara
“Set in a distant future in an evocative African landscape … he is not from this place or time …” states the tantalizing blurb on Beautiful Desolation‘s website. Those are the only hints regarding the narrative of the next adventure game from The Brotherhood, the team behind bleak sci-fi horror adve
Most videogames are a battle of sorts between the player and the creators. Horror games use tone, aesthetic, sound, lighting, to scare and unease you. Carefully placed enemies and arenas offer challenging conflicts. Gauntlets of chasms and hazards await to test the player’s platforming prowess. But
As a child, imagination turned the familiar and mundane into something more during play. Legos let you create amazing structures and recreate your favorite heroes and cartoons. Battles worthy of their own comic splash pages took place between action figures. A playground wasn’t just baking metal sli
One could almost consider exploring history a form of puzzle solving. Extrapolating facts and events through ruins and artifacts and documents, putting together a cohesive story through the remnants of times. Lucas Pope’s upcoming Return of the Obra Dinn, his narrative-driven follow-up to Paper’s Pl
There’s something innately compelling about the sea. Perhaps it’s the sheer scale and lightless depths where life can still dwell, or the colorful beauty of its ecosystem. Or perhaps the idea of a thriving complex landscape that we simply can’t survive in is fascinating to us. We, as a species, have
From It Follows (2015) to Netflix’s Stranger Things, the themes and style of ’80s horror are slowly but surely making a comeback. So perhaps it’s no surprise that such inspirations are appearing among games as well, with the once-colossal genre of slasher movies influencing titles like Lakeview Cabi
Dialogue is a major aspect of storytelling across every medium, but often a lack of dialogue can be as telling as spoken words. A glare or pained look can inform you of a character’s emotions and thoughts; entering a quiet room can build tension. Games like The Walking Dead (2012) and this year’s Ox
Love indie games? We are relaunching our print magazine with Issue 9. For a limited time, use the discount code RELAUNCH to receive 10% off your purchase of Issue 9, or off a 4 issue subscription. /// From the medieval battlefields of Mount & Blade to the near-future combat of Call of Duty, we’ve se
The classic idiom goes “Don’t judge a book by its cover,” but often the aesthetic and visuals of a medium offers a reasonably good idea of what to expect. One doesn’t imagine that dark horrors are lurking behind the sunny facade of Sesame Street (the webseries Don’t Hug Me I’m Scared subverts that e
At its core, one could shave down a detective story to three basic questions: who, why, and how. Who was the victim, who was the perpetrator? Why and how they did commit the crime? From Sam Barlow’s FMV mystery in Her Story (2015) and Cole Phelps’ investigations across the seedy streets of 1940s Los
There’s an almost innately satisfying thrill in going fast, in moving beyond the limits of our biology. You see it in the one-upmanship of supercar speed specs, touting how rapidly the newest model can roar from 0 to 60 and push past the 200mph mark. In the excitement of plummeting towards the earth
In 2014, game studio White Rabbit revealed what was perhaps the defining image of its upcoming fantasy action game Death’s Gambit: your mounted hero scaling the body of a gargantuan being, so massive that it loomed over the surrounding mountain range. It was clear then that while the sword-and-shiel
It seems only right that 2015’s grim industrial sci-fi adventure Stasis should get a spin-off chapter, called Cayne, and the same can be said for the fact that it is to explore the story of an expectant mother. Stasis was an isometric love letter to the dimly-lit isolated vessels, claustrophobic cor
Thumper may not be the first rhythm game to feature a craft accelerating down winding paths in sync with the beat, but its aggressive assault of color and sound and speed promises to perhaps be the most hypnotic. The intense and otherworldly “rhythm violence” of the game has been gestating since de