Most videogames are a battle of sorts between the player and the creators. Horror games use tone, aesthetic, sound, lighting, to scare and unease you. Carefully placed enemies and arenas offer challenging conflicts. Gauntlets of chasms and hazards await to test the player’s platforming prowess. But
As a child, imagination turned the familiar and mundane into something more during play. Legos let you create amazing structures and recreate your favorite heroes and cartoons. Battles worthy of their own comic splash pages took place between action figures. A playground wasn’t just baking metal sli
One could almost consider exploring history a form of puzzle solving. Extrapolating facts and events through ruins and artifacts and documents, putting together a cohesive story through the remnants of times. Lucas Pope’s upcoming Return of the Obra Dinn, his narrative-driven follow-up to Paper’s Pl
There’s something innately compelling about the sea. Perhaps it’s the sheer scale and lightless depths where life can still dwell, or the colorful beauty of its ecosystem. Or perhaps the idea of a thriving complex landscape that we simply can’t survive in is fascinating to us. We, as a species, have
From It Follows (2015) to Netflix’s Stranger Things, the themes and style of ’80s horror are slowly but surely making a comeback. So perhaps it’s no surprise that such inspirations are appearing among games as well, with the once-colossal genre of slasher movies influencing titles like Lakeview Cabi