“Scanline screenshot thread. Because 240p is all the p’s I need.” Thus begins NeoGAFfer Peltz’s thread devoted to capturing pre-HD games using pre-HD equipment. Now at 6 pages and over 250 posts, scanning through is a coffee-break-long crash course in the ongoing defetishization of high-definition e
Like everyone else, I liked True Detective. But I loved it for awhile there, namely the first four episodes: the relentless, pitch-black tenor, the delirious, psychedelic colors, and the subtlety of its New Orleans neo-voodoo noir. It pretty much hit that big episode-four tracking shot—which, in the
Submerged explores a vaguely serene, post-apocalyptic world that is, well, submerged, thanks to global warming, melting icecaps, and poorly constructed window air conditioner units. We’ve been tracking it for awhile, through screenshots and Vines, and now the Australian studio Uppercut Games has rel
Brothers Tim and Adrien Soret produced The Last Night for a cyberpunk game jam earlier this year, and it immediately turned heads. Brief, allusive, and massively confident, the game pulls from the most visually assertive visions of cyberpunk (Blade Runner, Ghost in the Shell) and tells a story of th