Digital artist Dave Fothergill has created a cheery glimpse into hell this Monday morning. Utilizing the 3D animation software Maya, he’s created a video of what happens when a crowd breaks out into a run, the only issue being that there is an enormous metal propeller in their way. You can guess wha
I sometimes fear that Basehead’s Play With Toys is lost to time. Originally released in 1992, the record got a lot of acclaim and little else: an immaculately low-key live-instrument take on hip-hop, with songs that seemed to have ambled into existence. On the microphone, Michael Ivey split the diff
In his first proper release since last year’s titanic cyber-roguelike 868-Hack (which made our top ten games of 2013), Michael Brough aims for something weirdly sedate. The aesthetic remains defiantly his—glitchy, esoteric, and weirdly lithe—but the movements now are not excruciatingly economic or a
Two years ago, Hamish Todd was diligently working on a puzzle-shooter called Music of the Spheres. Inspired in equal parts by Castlevania, Everyday Shooter, and the geometric beauties of Islamic art, the game was quiet, almost still, and, according to Todd, its reception was equally quiet. “Aside fr