Clayton Purdom

Here’s everything you could ever want to know about Destiny’s hair

Destiny was a beautiful game. I do not use the term lightly. In every tiny little way possible, the game was maximized for audio-visual spectacle. One of its most sumptuous details, though, was its attention on hair—which is not visible in the campaign, or in multiplayer, or on the pause screen, but

Impressionism goes goth in the roguelike Children of Morta

Well, this is … unexpected. Just yesterday I wrote about the influx of absurdly, lushly animated dark-fantasy pixel-art games, and here comes Children of Morta, which is like the apotheosis of the form. Its two-minute trailer starts with something I’ve not really seen before: a landscape which seems

Here sprawls Izle, which is some sort of fantasy No Man’s Sky

Look, I think No Man’s Sky looks great. I do. But I’m also a bit flabbergasted by it: I have never seen a game capture the popular imagination the way that one has. It comes up unbidden in most casual conversations I have with people about videogames. A big part of this, of course, is potential: the