Clayton Purdom

Rain World explodes with more slugcat .gifs

Rain World is part of an explosion over the past few years of games that express, through their pixel art, a very personal sort of fantasy. Along with Hyper Light Drifter, Witchmarsh, The Deer God, and Titan Souls, it sees pixel art not as cute but as ready for subversion, and an excuse to lavishly

Wander through a forsaken pixelscape in Gaia Gestalt

We’ve traversed these blocky fields before—in Proteus, of course, and Minecraft, but also Eidolon, even The Long Dark. Still, the new procedurally generated world from Ed Curtis-Sivess holds allure: you can see the world being drawn, the horizon just a stone’s throw away, for one. We move from brigh

Tri is like a first-person Monument Valley, and it’s out next week

If you thought Monument Valley was a little too not-first-person, have I got a game for you. The utterly batshit Tri takes that game’s perspective-exploding non-reality and lets you run through it, creating triangles (get it) to move from platform to dreamlike platform. If you want to see it in acti

Do not fear the solar-powered hourglass; walk into its glowing eye

What is this? This is a solar-powered hourglass and it is also what God’s apartment looks like.  The Argentinian designer Santiago Muros Cortes unveiled this futuristic alpha and omega as part of a competition to design an engine that would power 1,000 homes in Copenhagen. It won, because how do you