Daniel Fries

Uncover the secrets of household objects in a new puzzle game

In a previous life, There You Go would’ve been a sleeper hit on a flash portal website, where lots of different creators submitted games and animations to test out new ideas, or to show off what they could do. It feels like it has a lot in common with puzzles that were popular back then, halfway bet

oOku, an interactive music album about navigating dreams

Dreams aren’t particularly easy to capture in any medium. Sometimes I’ll wake up convinced I just had a dream that I’ve actually had several times but never remembered before, and at the same time, I couldn’t tell you what happened in it. Given the complicated way memories of dreams work, and the un

See the speedrunning glitch that shows Mario the code that makes him

Games on cartridges in particular have pretty strict limitations on space. This means that there’s often a weirdness to the way their data files are organized, and speedrunners like the folks at the Awesome Games Done Quick event love to discover and exploit these in any way they can. In a video pos

Duello wants to be a realistic sword fighting game, but mostly it’s funny

Any videogame that aims to represent the things we can do with our bodies (i.e. attain realism) has to bring in some kind of abstraction to make it look or feel familiar. Take, for example, the Assassin’s Creed games, in which combat isn’t really meant to be realistic as much as it’s supposed to cap