Daniel Fries

Wireframe church looks like a videogame’s debug mode made real

Ruins force the present to live right next to the distant past. In Rome, traffic passes by the Colosseum, which has mostly survived and been restored, but sites such as the Circus Maximus are obvious because of their absence. There are no cafes or shops on this enormous oval, and it’s surrounded on

Installation reveals the game-like complexity of life on the Scottish isles

Off the Western coast of Scotland, the Hebrides are a set of islands somewhat removed from the mainland. Scottish Gaelic is most prevalent there, but the furthest island out appears to be named for a non-existent saint, while some get their names from Norse or even pre-Celtic languages. 1973 horror

A videogame about making the kind of game you’re not supposed to make

There’s a succinct piece of traditional wisdom in videogame development: start small. It’s common for nearly everyone who wants to make a game to have a great idea for a massively multiplayer online game, but if you’re just getting started, that’s a pretty tough project to get off the ground, to say

AlphaGo’s win is a victory for humans, not machines

Google’s stream of the 5-game Go series between DeepMind’s AlphaGo and Lee Sedol was odd. It put little vector-graphic landmarks from Seoul opposite little vector-graphic landmarks from London. But I never once heard it suggested that this was a battle between Korea and the UK. Maybe it would have b

Just what are we losing to Google’s AlphaGo?

In Tang dynasty China, Go was one of the skills socially required of a certain class of educated elite—along with calligraphy, painting, and the ability to play the stringed guqin, it was part of a kind of artistic quadrivium. The art and beauty of the game are present in the way it is played, but a