Daniel Fries

Practice patience with painterly, puzzle-like swordplay

The format of a mobile game is pretty well-honed by now. From Super Hexagon (2012) to Crossy Road (2014), the games we play on our phones are (for the most part) broken up into short-and-sweet attempts to break high scores. When they were new, maybe we imagined spending more time in waiting rooms th

A videogame about the impossibility of grieving for Pol Pot

“Much of the experience of the site takes place in one’s head,” says the itch.io page for Cho-am, a new game from Aaron Oldenburg. The site described is the place where Pol Pot—the brutal dictator behind the Cambodian genocide in the late 70s—was cremated. In “real life” Cambodia, this site is near

Play through Italian trauma in these fables of fascism from WWII

A fable is put together like a joke: the punchline—the clever inversion we expect at the end—is set up with a story, sometimes just a framework distilled into the simplest form of itself. The hare oversleeps and the tortoise wins, and while we may have details about the hare’s braggadocio, these ani

There’s now a bot that can play Dwarf Fortress for you

In some ways, you can think of a community as a machine—some members grow food products to be turned into meals, which then feed the members responsible for producing raw materials, so they can serve others that may hone those materials into goods that represent economic viability. With more members

Jalopy will take you on a ramshackle road trip through the Eastern bloc

If the “racing game” is about the ticking clock, the turn rate, the time it takes to get from 0 to 60, maybe the “driving game” is about the little things—losing track of time on a long trip, deciding to stop at the next hotel, turning on your windshield wipers instead of your turn signal. Greg Pryj