Actual Sunlight is a bleak, tough experience. It’s not difficult to play – but it can be hard to motivate yourself to keep playing. That’s the point. Designer Will O’Neil crafted an “essentially autobiographical” game about a depressed and alienated young man named Ethan. For many, this will hit ver
Immigration reform is an issue sitting very high in the minds of US policymakers these days, especially in the so-called border states. The tension is high, the drama is real, and the core issues involved – power, access, and the interminable, maze-like structures that dictate the flow of those thin
I don’t know about you, but my proverbial pile of incomplete shame – the list of games I’ve started, but never finished – is huge, growing, and seems to gnaw at me a little more every day. I harbor fond memories of the original Metroid Prime, and fantasize about finally picking it up again and finis
The human capacity to be playful never ceases to amaze. Even while hurtling through space at around 17,500 MPH (a statistic memorized during a childhood of astronautic ambitions) in a metal tube, with almost no leisure time, astronauts still make the time to make up – and play – games. Mostly, they
The team behind Worlds of Wander wants to make game design (well, 2D platformer level design) easy, intuitive, and open to all. They also want to give you the spiritual successor to the beloved Commander Keen series in Secret Spaceship Club – that is, they do if you back their Kickstarter campaign.