Danielle Riendeau

Papers, Please puts players in the shoes of immigration officers

Immigration reform is an issue sitting very high in the minds of US policymakers these days, especially in the so-called border states. The tension is high, the drama is real, and the core issues involved – power, access, and the interminable, maze-like structures that dictate the flow of those thin

The psychology behind to-do lists explains our "incomplete" complex

I don’t know about you, but my proverbial pile of incomplete shame – the list of games I’ve started, but never finished – is huge, growing, and seems to gnaw at me a little more every day. I harbor fond memories of the original Metroid Prime, and fantasize about finally picking it up again and finis

Astronaut games are simple pleasures

The human capacity to be playful never ceases to amaze. Even while hurtling through space at around 17,500 MPH (a statistic memorized during a childhood of astronautic ambitions) in a metal tube, with almost no leisure time, astronauts still make the time to make up – and play – games. Mostly, they

Worlds of Wander wants you to play, create, share

The team behind Worlds of Wander wants to make game design (well, 2D platformer level design) easy, intuitive, and open to all. They also want to give you the spiritual successor to the beloved Commander Keen series in Secret Spaceship Club – that is, they do if you back their Kickstarter campaign.