In 1999, Black Isle Studio released Planescape: Torment was released to wide critical acclaim for Chris Avellone’s rich story-telling pulled from the world of Dungeons & Dragons. In this Reset column, we explore once more how the game pushed the boundaries of imagination.
Darshana Jayemanne on why it’s time to stop criticizing—and celebrating—videogames for being nonlinear. It turns out the medium’s blessing and its curse is neither unique nor especially new.