Darshana Jayemanne

Why Planescape: Torment Tempted Us To Find the End of Play

In 1999, Black Isle Studio released Planescape: Torment was released to wide critical acclaim for Chris Avellone’s rich story-telling pulled from the world of Dungeons & Dragons. In this Reset column, we explore once more how the game pushed the boundaries of imagination.

Do It Differently

Darshana Jayemanne on why it’s time to stop criticizing—and celebrating—videogames for being nonlinear. It turns out the medium’s blessing and its curse is neither unique nor especially new.

Point and Shoot

Developer Morgan Jaffit on retooling the first-person shooter in the new demo of Warco, a game that gives you a camera instead of a gun.