David Rudin

This smartphone game exposes the human cost of recycling e-waste

One day, your mobile phone, that precious device that connects you with the outside world and on which you may even be reading this sentence, will die. Its death may come in the middle of the night after years of declining performance. It is also possible that your phone will suddenly pass away afte

Mondrian explores the crossover of a certain Dutch painter and videogame art

All art is, to an extent, the act of throwing your ideas at a canvas and seeing what sticks. In the case of Lantana Games’ Mondrian — Abstraction in Beauty, which is scheduled to launch in August, that description is simply more literal than it is figurative. Mondrian is a classic block breaking gam

Buckle up: Absolute Drift is bending the built environment to a car’s will

Your car is not supposed to go sideways. If it has, you’re in trouble. This is but one of the reasons the expression “going sideways” refers to a breakdown. But in the grand tradition of things being so wrong that they are right, there’s drifting. It’s a motorsport practice that embraces oversteer t

Sanctuary is what its name promises, only with more synths and beauty

“Why are you treading on the grass, you dummy?”  I had that thought at least a dozen times while playing Sanctuary, Connor Sherlock’s synth-y, first-person walking simulator. There are dirt paths to walk on but much of the ground is covered by grass. Sometimes the shortest path to wherever you’re go