Evolution, one might argue, was the original interactive technology. Randomness, through interaction with stimuli, is organized into with an underlying sense of logic. Then it all happens again. This is the underlying idea behind Daniel Rozin’s exhibit “Descent With Modification,” which is running a
Before Miyazaki, Disney, or much of what can be deemed modern animation, there was the zoetrope. Popularized in Victorian Britain, the zoetrope is a circular device upon which a series of frames are either painted or affixed. If spun at a sufficient speed, these frames appear to be in motion. In eff
The act of prototyping a game is a game in its own right. It involves the conceptualizing of space and the solving of puzzles. So why not just turn prototyping into a game? the best of both worlds Bloxels, which is currently halfway to its fundraising goal on Kickstarter, takes this thought to its
Selfie sticks are extensions of a person’s power more than their arms. They are tools of conquest, a way for their owners to claim dominance over a larger swath of space in the name of better self-portraiture. If you frequently give in to the siren song of thinkpieces, you’ve seen this selfie shtick
You’ve got crabs, videogame lover—a crab simulator and crab-shaped controller, that is. The controller was created by John Choi, a student in Carnegie Mellon University’s Interactive Art and Computational Design Program. It consists of an orange body with four articulated crab legs. Unlike the real