“Hell,” Sartre wrote in No Exit (1944), “is other people.” Presumably, the “especially at a night club”-qualifier was implicit. Some things go without saying. Here, then, is the most chilling horror videogame of all time, Berghain Trainer, which employs your camera, microphone, and a series of quest
In 35MM, post-apocalyptic Russia plays you. You are one of a pair of friends walking across deserted Russian villages and forests. It’s not entirely clear what befell the world, but it was bad. The people are gone, and so too are most signs of life. More to the point: most signs of life as you commo
The dream starts small. It feels big, but in the grander scheme of life and business, it is small. You have a convenience store, and a small one at that—just a few shelves and one part-time helper. But maybe—just maybe—it can be something more. If you work hard, if you make the right choices, and if
Bird flocks are ruthlessly efficient convoys, though that is not always obvious from the ground. As thousands of birds fly overhead, it is not immediately apparent that they are maneuvering at remarkable speeds or turning on a dime. Enough of this amateur description, however. Let’s turn this thing
The human body is weird in alternatingly horrifying and hilarious ways, and sometimes both at once. This is true all of the time, but becomes all the more apparent in extreme situations such as sex or mosh pits. That is the central intuition behind Mosh Pit Simulator, Sos Sosowski’s virtual reality