Davidrudin

Radical Rockits is out to make the jetpack fun again

Pity the poor jetpack, forever stuck at the dweeby-but-not-practical stage of technological development. Sure, the jetpack looked neat when Buck Rogers used one to zoom through the sky in a 1928 edition of the comic series Amazing Stories, but it’s basically all been downhill since then. In order to

Artist uses GTA V to investigate the motivation behind modern terrorism

There is no logic to it, but it happens with enough regularity to be memorable: A tragedy occurs, and days later, journalists report that if it wasn’t for a quirk of fate it might have taken another victim. To wit, Dutch cyclist Maarten de Jong switched flights from Malaysian Airlines flights MH370

Videogame architecture is failing the poor of the world

As an architect, Alejandro Aravena traffics in a sort of obviousness that only becomes apparent in hindsight. The Chilean’s best works gradually reveal themselves to be fundamentally explainable. This, one might argue, is a more compelling magic trick than the eternal mystery of how some of his coll

In Line/Dash, you are both maze-maker and maze-runner

It’s a chicken and egg problem, and one with deep roots in videogaming history. And we’ll get to that, I promise. But first: some words about Line/Dash. Created by Davide A. Fiandra, Line/Dash is a minimally modernized arcade game. Blocks float across the screen rom right-to-left. Your job is to int

Suits: A Business RPG asks how easily you’ll give in to a corporation

The enemy here is capitalism. Isn’t it always? Suits: A Business RPG is an expedition into the morass that is modern capitalism. Note that it is not a journey through this world. That would presuppose the existence of an escape, and Suits is not that sort of game. The action takes place in a black-a