Who is Andrew W. K., and why have we convinced ourselves to chase a mystery? Drew Millard argues our self-deception may be our best way to stay engaged today.
I recently interviewed Andrew W.K. for our page over on Pitchfork. In addition to his comments on what he fears most (beasts, obviously), he had a bunch of really enlightening things to say about pinball. What separates a good pinball game from a bad one? Just the layout of that playfield, how the b
Game designers around the world recently gathered to make Peter Molyneux’s unconscious fever dreams—the Twitter account of @petermolydeux—a reality. What we learned was that good jokes are not the same as good ideas.
Games are supposedly becoming easier to make, but as our resident punk finds out, not as easy as screaming into a microphone. Can we make a working game? Barring that, a meaningful one?