Drew Millard

Can games help you create?

The Wall Street Journal recently ran a piece on what inspires creativity. The secret? Distraction. Although we live in an age that worships focus—we are always forcing ourselves to concentrate, chugging caffeine—this approach can inhibit the imagination. We might be focused, but we’re probably focus

DO NOT LET KANYE INTO HIS ZONE

You know Kanye West, right? And you know the Kanye/Jay-Z song “N—gas in Paris, where Kanye keeps chanting, “Don’t let me get into my zone,” right?” Well, in what is perhaps the greatest achievement in stupid flash games, someone has made an interactive visual recreation of that line. The game is sim

Is the British games industry dead?

Rock Paper Shotgun reports that GAME, the leading games retailer in the UK, is going under. What does this mean for the UK gaming industry? Take it away, RPS: Without GAME, supermarkets will perhaps become the de facto leading games retailers – and thus far they have seem uninterested in stocking an

In the war of consoles, we have all lost.

Screw Attack has a piece on the history of console development, and it basically breaks down why some consoles win, and other consoles lose. Though it makes points about how the Dreamcast couldn’t play DVDs and that the Super Nintendo was somehow inferior, there’s something significant to be taken a

PAUSE: I have been to the mountain, and it is made out of novelty t-shirts.

There are many definitions of the word “love.” My MacBook Pro’s dictionary defines it as, “an intense feeling of deep affection,” or, “a person or thing that one loves,” or something about tennis. My personal definition of “love” is basically, “would someone go to www.themountain.me and buy me a t-s