Edeline Wrigh

Stunning art exhibit reminds us that nature cannot truly be replicated

A video of a landscape: trees dance as what might be wind sings. The sound becomes more intense, revealing itself to not be wind but rain, though the image does not at first reflect it. It carries on, and as the branches move, they blur, as if they were never video but rather paint that has not drie

Artificial intelligence takes national exam, does better than human average

A futuristic thought experiment, Roko’s basilisk, posits that at some point in the future there may be an artificial intelligence (AI) that will retroactively punish those who knew it could one day exist and still did not help to bring about its existence. While in practice this serves more as a log

Eternal Darkness, Psychonauts, and sanity in videogames

Western depictions of mental illness often tend toward the dramatic. Shows like House often showcase rare disorders or extreme versions of a diagnosis when they mention mental illness at all: the schizophrenic woman who sees fire where there isn’t any, a mute patient who is able to speak after one r

At last, a virtual art gallery made for bizarre gifs

A building constructed of concrete slabs with a sign reading “Hyper GIF 3D Gallery” awaits you beyond pixelized trees. An open door beckons. Within it, a description of the current show declares “Akihiko Taniguchi, solo show of GIFs.” keep digital art within a virtual space  This is the entrance to

A videogame about sacrificing townspeople to an unseen god

The Sacrifice, made by team foxboard for a Ludum Dare is, at first glance, a difficult-to-impossible resource management game. Players direct a town comprised of five families, assigning seasonal tasks and trying to maintain enough housing, food reserves, morale, and secrecy. At the same time, playe