Review
Review: Meanwhile
Is interactive really the future of comic books? Filipe Salgado explains why the “choose your own adventure” app may not hold up to its book form.
Review
Is interactive really the future of comic books? Filipe Salgado explains why the “choose your own adventure” app may not hold up to its book form.
Columns
An Independent Games Festival entry presents a new trial for Portugal’s fledging game development scene. Filipe Salgado looks at the unusual origins of Seed Studios’ PlayStation Network strategy game Under Siege.
Review
Bethesda’s new role-playing game is finally free enough to be all things to everyone, even those with a dim and narrow view of humanity. Filipe Salgado looks at the why and how of self-expression in Skyrim.
Review
In contrast to the urgency of Arkham Asylum, the latest Batman installment nearly suffocates with its diversions. Filipe Salgado chronicles his turn in Arkham City.
Review
This ain’t your older brother’s dating sim. By Filipe Salgado
Review
Filipe Salgado decided the best way to describe this quite familiar, and strangely unfamiliar, relative of Breakout was to tell its origin story.
Review
A twin-stick shooter tackles a biblical story and keeps the gore, Old Testament-style.
Review
A late studio still has valuable lessons to teach us about world building and the art of noir. Filipe Salgado reviews the obscure sequel to an overlooked mystery, Hotel Dusk: Room 215.
Review
Filipe Salgado reviews a joke with many, many, many punch lines.
Review
Filipe Salgado plays the waiting game du jour, and asks: how little can it take to make a compelling game about building?
Review
An attempt to review a handheld physics game that attempts to reinvent a proven formula, and succeeds, we guess.
Review
Port 127’s Hipster City Cycle is a game in constant motion. Filipe Salgado rides through the satirical 8-bit world on his fixie bike, right into the good graces of hipsterdom.