When does Die Hard illuminate the gravity of a bad situation? In Rockstar Studios’ Max Payne 3, the player-protagonist plays the ignorant American in Brazil, with only his brute force to save him.
What makes a man a “hero”? James Heller, the contortedly violent star of the Prototype 2, asks that question, but the answer leaves our reviewer strangely wanting.
Environmental simulation Fate of the World lets you advance the world, only to end up destroying it. Filipe Salgado wonders why futility leads to such persistence.
Is it possible to preserve classic videogames? The new rendition of the Silent Hill series shows that technology can undermine the best intentions, and old illusions are easily broken.
When debates flare up again about whether games are art, one title that often gets brought to the table is Silent Hill 2. Like the lovechild of Polanski and Cronenberg, it’s a psychosexual thriller that worms its way into the player’s psyche. The critical and fan responses to subsequent entries have