Gareth Damian Martin

Diaries of a Spaceport Janitor is a treasure among the trash

There is a sense, in videogames particularly, that the greatest science fiction is that with the budget to match its ideas. Most sci-fi games seem engaged in a kind of arms race, a process of trying to out-tech and out-spectacle each other with increasing elaborate retellings of the “save the galaxy

Hitman’s accent problem finally finds a solution (sorta)

Hitman, in most ways, has been going from strength to strength. The episodic murder simulator has seemingly found its form, with the space between each episode giving players plenty of time to experiment with its techniques and locations, finding increasingly outrageous kills and bizarre events. We’

The Psygnosis generator will remind you how great game box art can be

Videogame box art is in a pretty awful state. This isn’t really news to anyone; it’s been like that for a while. In fact, since the days of the second generation of the 3D era, box art has been on a steady decline. That’s a long time, so long that you might have even forgotten what good box art look

One last tour of Destiny’s Cosmodrome

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// There’s a set of stairs in my childhood house that I still climb like I was eight years old. It’s not something I do on purpose; it’s something ingrained, so that the moment

My experience as a virtual war photographer in Battlefield 1

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// What makes a battlefield different from any other place? Our towns, cities, fields, and parks are all potential battlefields, with lines of sight, choke-points, defensible t