At first glance, there would seem to be nothing more tangible than a landscape. An arrangement of physical objects, spread out before you, traversable, understandable, concrete in every sense. Yet when you start to think of a specific landscape, things start to cloud. What is a landscape if not the
The power of the engine doesn’t matter—it is the landscape which dictates the speed of a train. Some journeys are staccato and breathless, clusters of urban interest barely spaced, laying down a beat over which the melodies of weather and light might play. Others are long drawn-out sighs, exhales as
I’ve always been fascinated by the coherence and incoherence of cities. The system and interface of their streets. The network logic of their rooms. In my fifth year in London, buried in basements fashioned to appear as French cafés or Italian bistros, I obsessively traced the shapes of silver ducts
No Man’s Sky feels like the game that keeps on giving. Before even reaching its long-awaited release date it has managed to capture imaginations with both its improbable construction and the mind-bending problem solving of its creators at Hello Games. Perhaps it has been because its talented team, i
The camera slides over an unknown melding of flesh and bone, something tumorous growing in the edgelight. Towers of meat and sinew stand in a sickly fog, their scale and anatomy twisted beyond recognition. Like the 1979 teaser for Alien, the camera lingers over these textures, as if under such close