It’s the trees; the twisted, whorled trees, their skeletal branches raking the belly of the looming sky. Those are Caspar David Friedrich trees, unmistakably corkscrewed and bent. They rise out of collapsing stonework just like Friedrich’s do, and are touched by the same fading light, decapitated by
It is rare that a piece of key art is worthy of comment. That ugly, industry-saturated term, “key art”, tells the whole story, bringing to mind images of focus testing promotional images usually of men with guns facing away, silhouetted in the light of an explosion. But this bit of key art, this is
This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// It’s hard to calculate the distance from the clifftop to the sea below. My body, my eyes, the trembling in my legs tells me it is far, too far. Yet I can make out the marblin
In the first few hours of The Division, you will be bombarded with phone recordings, resources and consumables, an overwhelming litany of damage numbers and weapon mods. It puts you in such a constant state of information overload that after a while it’s easier to ignore everything but the essential
I’ve been to my fair share of parties. I don’t mean the plastic-cup-and-pizza apartment hang-outs, or the police-baiting all-night warehouse raves—I mean vaulted ceilings, black tie dress code, and free champagne. Parties where I leant on neoclassical statues while distant arty bass droned on, where