Videogames can get us to experience otherwise foreign concepts without any real negative consequences. But what about death? How can videogame death be made meaningful if all one has to do us reload? Enter Karoshi, a Flash game in which the goal is to die. The morbid, curiously upbeat game about sui
GameSpot EIC-turned-EA LA producer Greg Kasavin has many stories to tell—and he wants to do it with videogames. We talk with the man of letters about his upcoming title Bastion, almost becoming an English professor, and what RPGs can teach us about life.
The fourth wall is broken less than a minute into Cthulhu Saves the World. Turns out H. P. Lovecraft’s ancient squid-faced god of darkness has been eavesdropping as the narrator was explaining the plot. A mysterious wizard has drained his evil energies, and to restore them, Cthulhu will have to beco