Jason Johnson

Future Unfolding swaps out enemies for a sentient forest

I played a very early version of Spaces of Play’s Future Unfolding over a year ago in San Francisco. It was a wholly uneventful experience. The game looked largely the same as it does today, just devoid of, well, actual play. There were no paint-splattering wildebeests, no chiming crystals, no wormh

Shop class gets algorithmic and metaphysical with cube-within-a-cube mod

We don’t often get the chance to talk woodworking here at Kill Screen, but this instructional video on how to cut a block of wood into a square that is suspended inside another square—also a block of wood—lets us dream of a nerdy foray into the industrial arts we never knew.  You may think master ca

Now you can play reality in third-person perspective, too

Because real-life needs third-person perspective too, Polish software modders Mepi have created this strange, perspective-shifting Oculus Rift mod, which allows you to view the world from an over-the-shoulder view (and keep tabs on your bald spot to boot).  Possibly the most cumbersome wearable tech

Weren’t a fan of Shadows of the Damned’s garrulous humor? Blame EA

I tend to think of Grasshopper Manufacture’s Shadows of the Damned as a prototypical Suda 51 game: a perverse, sexually frustrated, B-movie kill-fest that is nevertheless a lot of fun. Your protagonist’s gun is a talking skull named Boner. But according to Suda, the game as he envisioned it wasn’t s