I played a very early version of Spaces of Play’s Future Unfolding over a year ago in San Francisco. It was a wholly uneventful experience. The game looked largely the same as it does today, just devoid of, well, actual play. There were no paint-splattering wildebeests, no chiming crystals, no wormh
Videogames in museums are nothing new, but usually exhibits with games are exclusively about games and separate from the other art, as if games are relegated to the kid’s table because of the fear they’d make inappropriate fart noises in front of the grown-ups. But the Digital Revolution exhibit, o
We don’t often get the chance to talk woodworking here at Kill Screen, but this instructional video on how to cut a block of wood into a square that is suspended inside another square—also a block of wood—lets us dream of a nerdy foray into the industrial arts we never knew. You may think master ca
Because real-life needs third-person perspective too, Polish software modders Mepi have created this strange, perspective-shifting Oculus Rift mod, which allows you to view the world from an over-the-shoulder view (and keep tabs on your bald spot to boot). Possibly the most cumbersome wearable tech
I tend to think of Grasshopper Manufacture’s Shadows of the Damned as a prototypical Suda 51 game: a perverse, sexually frustrated, B-movie kill-fest that is nevertheless a lot of fun. Your protagonist’s gun is a talking skull named Boner. But according to Suda, the game as he envisioned it wasn’t s