Jon Irwin

Can games’ stories get out of the way already and let us play?

Masahiro Sakurai knows what he likes. The creator of Super Smash Bros. and the recent Kid Icarus: Uprising has an everything-but-the-kitchen-sink sort of style, packing his games with mechanics, extras, options, and more. So it’s interesting that an element many games revolve around–narrative–doesn’

The secret to smart kids entertainment? Give them a toy, not a game.

Parents everywhere know the quiet pain induced by watching your child tear open the wrapping paper on a new gift, toss the actual game aside, and play with the box instead. A kid’s imagination need not be confined to existing rules or points system; they’ll make those up themselves, thanks very much

Mario adds a new weapon to his arsenal… Science!

With Sony and Microsoft set to reveal and/or release their next big systems into a strange and fragmented landscape, Nintendo knew they had to get creative. So they did what any self-respecting entertainment company must do: They devised a giant metal ball that shoots lightning to the tune of Super