Jon Irwin

Exhibition of 80s art ignores games for their lack of desire

It took a long time, but videogames are finally being placed in museums as artistic objects to appreciate. The Smithsonian exhibit, “The Art of Video Games” ran from last March until September, giving fans and laymen alike a chance to view and play pivotal games from the nascent industry’s first fou

3:15AM makes obfuscation a play mechanic in Nordic Game Jam gem

It’s 2:24PM and I’m playing 3:15AM, an experimental game made by Martin Fasterholdt and Tim Garbos at the Nordic Game Jam held two weeks ago in Copenhagen. I have no idea what to do. My lo-poly man sits in an office chair. His posture reminds me of the Thinking Man statue; my own thoughts are simila

Why aren’t more mundane tasks mined for fun?

If you live in some bustling metropolis like New York City or Stockholm or Tokyo, you know that getting to work can be as fraught with danger or excitement as escaping the outstretched clutches of any final boss. Sidewalker: Late to Work is an iOS endless runner where your goal is just that: To be o