As games crossed over from niche pasttime to mainstream success, more and more world-class artists have lent their vision to the pursuit of digital leisure. Stephen Spielberg has put his fingers in many a game-pie, from 1995’s PC adventure The Dig to the unrealised project for EA, codenamed LMNO [ht
It took a long time, but videogames are finally being placed in museums as artistic objects to appreciate. The Smithsonian exhibit, “The Art of Video Games” ran from last March until September, giving fans and laymen alike a chance to view and play pivotal games from the nascent industry’s first fou
Despite the very strange power outage at the start of the second half, last night’s Super Bowl was a nail-biter and continued the trend of close match-ups at the highest level. But all that pageantry does seem to distract from what is becoming a core issue — brain injuries. Yes, the NFL has announce
It’s 2:24PM and I’m playing 3:15AM, an experimental game made by Martin Fasterholdt and Tim Garbos at the Nordic Game Jam held two weeks ago in Copenhagen. I have no idea what to do. My lo-poly man sits in an office chair. His posture reminds me of the Thinking Man statue; my own thoughts are simila
If you live in some bustling metropolis like New York City or Stockholm or Tokyo, you know that getting to work can be as fraught with danger or excitement as escaping the outstretched clutches of any final boss. Sidewalker: Late to Work is an iOS endless runner where your goal is just that: To be o