Jon Irwin

It all makes sense! Groundhog Day: The Movie was, in fact, a videogame

I make a point to watch Groundhog Day on the titular holiday, and I bet I’m not alone. This year, accentuate your viewing experience with the knowledge that Bill Murray was trying to level up all along. – – – The wiki tvtropes.org features a persuasive argument for Groundhog Day as a videogame. The

Gridlee recreates struggle of 80s consumerist nightmare

The story of Gridlee is a kind of dream deferred. Originally programmed for the arcades during the early 1980s heyday of pellet-gobbling and starship-shooting, the game was never officially released. Until now. Available on iOS for free since last week, it’s both a compelling amalgam of classic mech

Pulitzer Prize winner shows us why game remakes are not a good idea

Jennifer Egan’s book A Visit From the Goon Squad won the 2011 Pulitzer Prize for Literature. Too bad Egan thinks it could have been better. In a chapter from the upcoming book Why We Write, excerpted on Salon.com, she explains how the public and widespread praise has affected her creative output, go

Google’s philosophy can explain why traditional game publishers are in trouble

As far as slogans for industry-conquering multinational corporations go, Google’s “Don’t be evil” ranks pretty high on the list. It’s concise, impactful, unselfish. The informal motta may be withering some, with suggestions that sharing users’ private data is within a stone’s throw of evil-ish behav