These graphs, from a larger paper done by Mike Zuurman of Xentax, show a dramatic decrease in the number of games released since 2009. As the author notes, this may be due to decreased reporting by gamers (entries at MG are user-generated), because it doesn’t seem to square that the real number of g
As you have no doubt been told by now, there are AT LEAST two different kinds of gamers: core (slobbering, mouth-breathing tweens, teens) and casual (moms, people who put games in the same category as toasters). Well, it has started to strike some folks that this binary is not particularly subtle, n
Though created for different mediums and concerning totally different worlds, Half-Life and Jurassic Park share an overarching theme, one at least as old as Mary Shelley: experimental science, taken too far, can have enormous destructive power. Now, they share something else: an engine. The fan-made
Grim Fandango, the greatest game ever made, is now playable on Mac thanks to the perserverance of some aboslute heroes. Hijole! We won’t miss the poisoning after all! The day is finally upon us, after 9 years, 4 months and 6 days, we are proud to announce the first stable release of ResidualVM, and
The Sims, like most transcendent games, feels natural, like it always existed. It’s almost hard to wrap your mind around the idea that very complex and very painstaking design had to go into making something that is so elegant and so parsimonious, but of course, it did. Don Hopkins, a progammer inst