Joseph Bernstein

Someone got Sam Houser to talk, a lot! about the making of Vice City

It’s almost as hard to get Rockstar head honcho Sam Houser to talk at length as it is to get a picture of him – only a handful are floating around the internet. That’s why Edge’s quasi-oral history of GTA: Vice City with Houser is such a coup. This thing is full of gems, but my favorite is the story

The future of PlayStation: Eye-tracking contact lenses?

Everyone thinks gamers are lazy, but we’re the only people on the couch moving: our fingers, and what with this newfangled motion sensing technology sometimes even our arms and entire bodies. Sony aims to fix that. They’ve filed a patent for eye tracking contact lenses using magnets and mirrors and

Don’t you wish this 16-bit Freaks and Geeks dodgeball game was real?

Thirteen years ago [ed: !!!], the beloved and tragically short-lived NBC dramedy, Freaks and Geeks, had its magical run. Thanks to its availability on Netflix instant and a truly terrific Vanity Fair oral history, the show is having a real moment right now, and justifiably so. Gallery 1988 in LA is

This visual history of game genres and systems will blow your mind

That blue sliver about a third of the way from the top? First-Person shooters. It would be fascinating to overlay that graph, which is a proportional breakdown of all games released by genre, with a proportional breakdown of total revenues by genre. My major takeaway from the second graph is just ho