Joseph Bernstein

The Shadow of the Colossus movie has a writer

Well, it looks like we’re going to get a movie based on Team Ico’s last game before we get their next one. Seth Lochhead, who wrote the pretty-good-not-great teen assassin movie Hanna, will write the script, according to the Hollywood Reporter. Josh Trank, who directed the great-great teen superpowe

Apple rejects game based on Syrian civil war

Endgame: Syria, a simulation/strategy game in which you play as the rebels in the two-year-old uprising in that country, has been rejected by Apple for distribution on their app store, according to the game’s makers. A press release from Auroch Digital, Endgame‘s developer, states that the game was

2012’s 10 best ways to avoid doing work, err I mean HTML5 games

You know that annual study that quantifies how much money is lost through hours of unproductive worktime during March Madness? Well, I’ve got news for the bosses of the world: browser-based  gaming is the final frontier of workplace time-wasting. It’s not enough that we’ve got browser-based SNES emu

The PlayStation 2 is dead. Here’s how long it lived

More than twelve years after it released the system in North America, Sony will no longer produce new PlayStation 2s. The system, which sold 150 million units worldwide, was released in the United States on October 26, 2000. To give you a sense of just how durable Sony’s persistent black rectangle w

Added Ranks wants to add lots more knights and pawns to chess

I’ll admit that my experience with chess is basically limited to two frustrating eras: childhood summer vacations in which I got waxed by my stepdad in a house in Maine where we had nothing better to do than play chess, and in English class in 7th and 8th grade where Mr. Sotella liked to play with a

The greatest athlete in America loves esports

Five or eight years from now, when Adrian Peterson retires from the National Football League, he may be considered the greatest running back in the history of football. What he did this past year is ridiculous: after tearing his ACL in December 2011, he came back to have the second-best statistical

Will 2013 in indie gaming be even better than 2012?

We – and many other outlets – just named an indie game as our finest of 2012. If anything, it looks like this year may bring an even richer crop of games made by small and independent studios. From the Braid followup The Witness to the years-in-the-anticipating group heist coop game Monaco, to the r

Seduce Me, the too-steamy-for-Steam sex game, is out now

Last fall we interviewed Miriam Bellard, one half of the duo behind Seduce Me, the indie converse-and-get-perverse game that Steam yanked from Greenlight for indecency. Speaking to Bellard, I realized that the game wasn’t a cash grab or a stunt; she legitimately wants to address what they perceive a

Someone collated MobyGame’s entire archive (!) and made these graphs

These graphs, from a larger paper done by Mike Zuurman of Xentax, show a dramatic decrease in the number of games released since 2009. As the author notes, this may be due to decreased reporting by gamers (entries at MG are user-generated), because it doesn’t seem to square that the real number of g

Does a Mid-Core gamer know what Mid-Core means?, and other Koans

As you have no doubt been told by now, there are AT LEAST two different kinds of gamers: core (slobbering, mouth-breathing tweens, teens) and casual (moms, people who put games in the same category as toasters). Well, it has started to strike some folks that this binary is not particularly subtle, n

Best Christmas present ever: Grim Fandango now playable on a Mac

Grim Fandango, the greatest game ever made, is now playable on Mac thanks to the perserverance of some aboslute heroes. Hijole! We won’t miss the poisoning after all! The day is finally upon us, after 9 years, 4 months and 6 days, we are proud to announce the first stable release of ResidualVM, and

The original Sims design documents are fascinating

The Sims, like most transcendent games, feels natural, like it always existed. It’s almost hard to wrap your mind around the idea that very complex and very painstaking design had to go into making something that is so elegant and so parsimonious, but of course, it did. Don Hopkins, a progammer inst