Joseph Bernstein

Can biofeedback games teach you to keep your calm?

RAGE Control takes away a player’s ability to shoot enemies if his/her heart rate gets too high: Dr Simone Fox, a clinical and forensic psychologist, and a senior lecturer at Royal Holloway, University of London, said it was important to use this type of technology to demonstrate to children why the

What is game writing’s obligation to its readers?

Leigh Alexander’s column today in Gamasutra bites off a lot — games literacy, game awards, and the evolution of game writing. It’s hard to disagree, though, with the argument that holds the piece together: gaming culture doesn’t properly distinguish between vastly different quantities (casual gaming