Joseph Bernstein

A gaming deity who doesn’t take himself too seriously

Peter Molyneux, the legendary English game developer, is known as much for what his games don’t deliver as for what they do. The maker of Theme Park and Black and White and Dungeon Keeper famously promises a revolution from each of his games, then castigates himself after the titles inevitably fall

How GTA started the first modern gaming controversy

Tomorrow’s release of the mega-violent top-down shooter Hotline: Miami won’t generate much controversy, and the reason why is Grand Theft Auto. I’m not talking about Hot Coffee. Before CJ and before Tommy Vercetti, there was the manic bird’s-eye joyride of the first GTA, and the storm-of-the-century

The biggest problem in gaming

I will always say this: – – – When I mean this: And vice-versa. And it is annoying. Does anyone else have this problem?

Oh my god! TRAMAPOLINE! TRABOPOLINE! bridge over Paris river

What’s funner than any videogame, and almost as fun as a zipline? That’s right: a TRAMPOLINE. Some French geniuses have built a trampoline bridge over the Seine, and the children of France (and children at heart of France) are currently rejoicing, in midair, and HEY CHECK IT OUT I’M DOING A BACKFLIP