MAKE Magazine caught up at CES with Sifteo co-founder David Merill and chatted with the man behind the wireless digital gaming blocks about taking a product developed in the DIY community to the mass market: We talk a lot about how the barriers to game development are lower than ever. It may also be
Last fall, I was lured to a rustic cottage in the picturesque Hudson River Valley for a “work retreat”. Little did I know, the plan my colleagues had in store for me had little do with work, and everything to do with repeatedly bludgeoning me at Super Stickman Golf until I felt a terrible mix of sha
The good news: scientists at Imperial College in London have created an AI that built an actual computer game. The game is called, innocuously enough, A Puzzling Present. Its author is named ANGELINA, or “A Novel Game-Evolving Labrat I’ve Named Angelina.” It works like this: …using a system of modul
We know, we know, we tell you about a lot of Kickstarter projects. They can be hard to keep track of, particularly lower profile campaigns. It can also be hard to discern how feasible a project’s funding goal is. Kicktraq changes that. This website presents, in easy-to-decipher graphs and statistics
Gameranx has published a helpful breakdown of the notable releases of 2013 by system, and the big takeaway is: Wii U owners, I hope you like watching TVii. There simply aren’t any major exclusive titles to get excited about, other than maybe Pikmin 3. Wii U, which distinctly lacks a killer bundled a